Saturday, May 19, 2012

3D test

I've been dreaming up ways to make 3D work for me. I still want to incorporate projection mapping, even if it is limited. According to my plan, that will give me the 2D look I want with all the benefits of 3D, like reflections, specular highlights, bump mapping, and depth of field.

This is what I was able to achieve in that vein using render passes on a texture mapped model.






I'm still in the testing phase, this has nothing to do with my final look.